Logo

Synth sorcerer & hybrid-orchestral brewmaster

Dark Deity 3

Currently Brewing...

I'm composing the full soundtrack for Dark Deity 3, the highly-anticipated conclusion to the Dark Deity trilogy. More to come!

Dark Deity 2

Dark Deity 2 called for a 48-track score with music that transitions seamlessly between phases. I mixed live guitar and melodica with soaring orchestral instruments to give the world its sprawling character.

“The music is absolutely fantastic. Every track flows seamlessly between player and enemy phases, as well as into combat, and it’s all top-notch.” — Ian McBride, Noisy Pixel
  • Battle Theme: Grettanian Countryside

  • Battle Theme: Stalwart Defenders

  • Sildairan Theme

Dark Deity

To forge a distinctive, immersive sonic identity for the world of Dark Deity, I created memorable anchor compositions including the main theme and final boss music. I blended visual elements from the character art and map design with the story’s thematic beats.

Through all of this, I helped create a compelling experience: Dark Deity now has hundreds of thousands of fans across PC and Nintendo Switch.

  • Main Theme

  • Battle Theme: Astral Plane

  • Onwards!

Captain Contraband

In composing for the high seas, I integrated unique, specialized instrumentation such as the Hurdy-Gurdy and melodeon (accordion). I developed proficiency in adaptive compositional styles such as state-based stingers and layered scoring.

  • Main Theme

  • Sea of Skeletons

Out of Beer

I developed a side-scrolling platformer from concept to completion to learn more about game design, programming, and audio implementation. Handling every step myself gave me a broad view of how music actually lives inside a game.

  • Malty Woods

  • Forgone Ruins

Let's Work Together

I’m open for work on new projects and love collaborating with teams that take their audio seriously — whether you need a full, original score or select tracks to anchor a world, don’t hesitate to reach out!

Get in Touch